Abbreviated Character Creation
Players in FTS must create their character before they can begin their adventure. The first step is to determine a character concept: what kind of character do you want to play? Perhaps you want to be a burly, sword-swinging warrior? Or perhaps you’d rather be a sneaky, spell-slinging mage? Maybe you’d rather be something else entirely? It is completely up to you, and you should at least have a good idea of what you’d like to do before moving on.
Once you have a general concept of what kind of character you’d like to play, the next step is to assign your character’s Attributes. FTS uses two pre-determined arrays of scores, which can be assigned as you wish between the different Attributes. You may assign the array of 4/3/2/2 as you wish between your Type I Attributes, and 3/2/2/1 for your Type II Attributes. You may then increase one of your Type I Attributes by 1 point, and two of your Type II Attributes by 1 point each.
Once you’ve spent your free upgrades, you get 10 Experience to spend only on things that your character would know before they began any real training. These tend to be languages, local knowledge, or a hobby of some type. It is worth pointing out that characters begin play with one Language Forte at rank 4 for free, but only for speaking it—they have to train if they want to learn how to read and write (though this may be done for the cost of 2 Experience if it is done during character creation, instead of later)! This experience cannot be used to increase your character’s Attributes.
Finally, you must define your character’s Legend. This is done by defining what each of the five Aspects means to your character, and then assigning a point value to them. At character creation, you have 7 points to distribute among the Aspects, and no Aspect can start out higher than 4. For more information, see The Legend chapter.
Your character is now ready to begin their adventure!